AI Insights · Timothy · January 2023
Top 5 Fidget Toys Games in Poland Q4 2022: Performance Overview
Discover the performance trends of the top 5 fidget toy games in Poland during Q4 2022, including download rates, revenue, and active user statistics.
In the fourth quarter of 2022, the top 5 fidget toy games in Poland displayed varied performance trends across downloads, revenue, and active user metrics. Here's a detailed breakdown of each app's performance:
Pixel Demolish from Rollic Games saw a significant increase in weekly downloads at the beginning of the quarter, peaking at around 28.8K in mid-October. However, this trend reversed towards the end of the quarter, with downloads dropping to approximately 1.9K in the last week of December. Weekly revenue followed a similar pattern, starting strong with a peak of $98 in mid-October, and then declining to around $18 by the end of December. Active users showed a gradual decline from 68.9K in late October to 31.4K by the end of December.
Slime it: Slime Game Simulator by Slime4Fun maintained a steady revenue stream, with weekly earnings fluctuating between $32 and $58 throughout the quarter. The app's active user base experienced a slight, consistent decline from approximately 2.6K at the start of the quarter to around 2.2K by the end.
Automatoys from Idle Friday had a mixed performance. Weekly downloads peaked at 1.5K in late October, with a noticeable dip to around 155 in early November, before stabilizing around 308 by the end of December. Revenue trends were relatively low but steady, with a peak of $45 in late October and ending the quarter at $17. Active users saw fluctuations, peaking at around 5.6K in late October and ending the quarter at approximately 2.8K.
Antistress - Relaxing games by Moreno Maio showed a consistent increase in downloads, starting at 5.5K in late September and reaching 8.4K by the end of December. Revenue also saw a gradual increase, peaking at $37 in the last week of December. Active users remained relatively stable, with a noticeable peak of around 63.3K in the final week of the quarter.
Marble ASMR from Rollic Games experienced significant fluctuations in downloads, starting from 6.2K in late September, peaking at 16.8K in mid-November, and ending at approximately 3.8K in the last week of December. Revenue remained relatively low, with a peak of $35 in late November. Active users showed an overall declining trend from a peak of 29.3K in mid-November to around 12.7K by the end of December.
These insights are derived from Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower.